The Customer class (Sailor, Merchant, Soldier, Noble, Mage.) is now much more involved when a new customer is generated. Let me explain how we've done itįirst, a complete revamp of the customer system. I feel we've taken steps to improve on both these issues. Ok so as of now, the brothel system seems a bit lackluster, which isn't good for something called Sim Brothel ^^ We figured it was due to roughly two things : being successful looks too random and you don't have enough ways to tweak the systems. Today i'll present you the main lines of the Brothel one, which is what i've been working on for the past two months or so : ![]() Those who have been around the chat recently know that we intend a cleaning and complete rebalance of both Battle and Brothel Systems. However, it is not fully finished yet.ĭepending on how fast the coder in charge finishes it, we might have to cut it before the next major revision ( in which case, that revision will be save-breaking).Ģ) This is the main point of today's message. ![]() Two main points i want to talk about today :ġ) Some of the bugs many of you have been having (the ones with a very long error message) are due to a new system intended to keep saves compatible with new revisions. ![]() ![]() Ok Been a while since we've communicated about the game. These are three posts that come from the game forum and that give details about the upcoming update.
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